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(CIL is Common Intermediate Language, which is its official name. Instead, the native code portion of the engine uses it to run CIL code.
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NET/Mono programs, because that is not its purpose. This embedded Mono runtime cannot be used to run standalone. The Unity game engine, which is written mostly in C++, hosts its own instance of Mono, which does not use-and may be different from-the version (if any) installed through your system's package manager. Instead they belong to a native-code program that embeds Mono. The files you're seeing do not belong to a program that runs directly on top of Mono or the. That's what's going on in the situation you are describing. But Mono is also designed to be easily embeddable in native code applications, including to enable those applications to be customized. NET CLR is usually used, to run complete.
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In general, Mono may be used the same way Microsoft's. This is how developers write whatever code their game needs that is not already part of the Unity engine. Instead, it embeds Mono, which is to say that Mono runs on top of it. The Unity game engine- which should not be confused with the default graphical interface in most Ubuntu releases-is a popular proprietary cross-platform game engine. But that's not quite what's going on here.
#MONO FRAMEWORK GAME MAKER .DLL#
dll in an Ubuntu system, Golboth's answer explains it. dll file in a program for a GNU/Linux system like Ubuntu, or for any OS but Windows, this is usually why. dll suffixes, respectively, even when they are not specific to Windows. NET Common Language Runtime or Mono are often named with. The Unity game engine embeds Mono (even on most Windows platforms).Ĭross-platform executables and shared libraries that can be run either by the. dll files in GameDataFolder/Managed belong to a native code program that uses Mono internally.